While memorization is a key to success in Pistol Whip (enemies spawn at the same place every time and higher difficulty levels just spawn more of them), the soundtrack and gameplay are linked at the hip. ![]() Before long I was dancing to the beat, letting the enemy fire at me and returning fire to create a syncopated rhythm that made the game so much more fun. Hell, once I realized that I needed to time my shots to the beats, it turned into a dance game. Pistol Whip is, amongst being insanely fun, part shooter and part rhythm game. I’m not sure how I could have shot them faster, so what was the problem? Rhythm. I got to the end, smiling at my 8x multiplier and having not been hit once and was surprised to see that I just scored a “C” for that level. Every enemy that popped up, I dispatched with lightning speed. It would be very easy to dismiss Pistol Whip as a shooter, and if you did, you missed the point like I did at first. Developer Cloudhead Games has folded together the gunplay of the John Wick movies, a splash of the gun kata from Equilibrium, stirred with it the pulse-pounding action of Beat Saber, dropped in some Superhot for spicy flavor, and packed it with a hot soundtrack. ![]() It’s a good time for rhythm games in virtual reality.
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